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Stonehearth steam latest
Stonehearth steam latest













  1. #Stonehearth steam latest mod#
  2. #Stonehearth steam latest software#

#Stonehearth steam latest software#

However, some of us are more primed for opportunity than others: in 2013, when Bay Area software engineer Stephanie Dee saw that a few acquaintances of hers were Kickstarting a hugely-ambitious simulation game called “ Stonehearth” that aimed to redefine the boundaries of the genre, she left behind a decade-long career in the cloud-computing sector to chase her lifelong dream of becoming a game developer.

stonehearth steam latest

Unfortunately, once the euphoric rush of the initial breakthrough has passed, and the frantic note-taking and frenzied discussion of early days gives way to a thicket of seeming-insurmountable obstacles – usually an existing career, a lack of industry connections, or a complete dearth of programming knowledge – most of us shove our Great Ideas in a drawer someplace and let them gather dust as greater concerns colonize our time.

  • Added option to skip dialog on banner/hearth choice.Many people who play video games have a brief interval in their lives where they’re struck by a sudden jolt of inspiration, where they pinpoint a scrap of fertile land in an ever-tilled genre, and an idea for a hit game blooms.
  • Fixed Giant skeletons being called Zombies.
  • Fixed reversed rotation hotkeys for placing building templates.
  • Goldthread outfit now properly locked behind Tier 3 reward of Shrine (oops).
  • stonehearth steam latest stonehearth steam latest

  • Ladders can be removed using the undeploy hotkey.
  • Quivers now sort as “weapons” in the Weaver’s recipes list.
  • Adjusted prices for crafted items overall as a part of the Effort Refactor.
  • Reordered NA loadouts (because 'food for days' is definitely hard mode).
  • Updated Carpenters House template for Ascendency to have input/output bins.
  • Added Weavers House template to Ascendency (unlocks when you have a Weaver).
  • Slightly adjusted rate of the type of shops that arrive in town (less likely to get pet shops at low town level, more likely to get shops with basic resources).
  • Added entlings to the Desert and Arctic biomes.
  • Fixed Sun and Moon landmarks not being placeable.
  • Added combat talismans to shops in tier 2 (chance) and tier 3 (guaranteed).
  • #Stonehearth steam latest mod#

  • Fixed the Steam workshop link buttons not working on mod sync page when joining a multiplayer game.
  • Fixed Legendary equipment not getting sorted in stockpiles correctly.
  • Added a notification that shows up when you hit the max citizens cap.
  • Added the ability to get cricket golems earlier in the game, through an encounter.
  • stonehearth steam latest

    Added desert skins to most creatures for the desert biome.Fixed a crash that would happen when reading an invalid user_settings.json file.Fixed a crash that would happen when you have citizens that are away from town.Fixed a crash that would occur when a player with Steam enabled would try to join a multiplayer game that wasn’t hosted through Steam.Some performance improvements on lua consumption.This command can be found near the top-right of the Character Sheet UI and can be used once a day when a citizen is idle. Added the ability for players to emergency-unstick (teleport) your citizens a short distance when they get stuck (in buildings, on top of tall furniture, etc).Note that they have a rare chance of occuring. Players can unlock these encounters at Tier 2. As a part of our Kickstarter promise to our Legend Tier backers, we’ve also added two new encounters to the game that were designed based on their input: the Hestia and Dragonborn encounters.















    Stonehearth steam latest